 {$CLEO .cs}
//$onmission = 0
//0A94: start_custom_mission "missions\morningliberty" 
0000: NOP
0003: shake_camera 0

0331: set_player $PLAYER_CHAR fast_reload 1
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'GYM1' access 1  // Ganton Gym
07FB: set_interior 'TMANS1' access 1  // Mansion
07FB: set_interior 'TMANS2' access 1  // Mansion
07FB: set_interior 'TMANS3' access 1  // Mansion
07FB: set_interior 'GF1' access 1 
07FB: set_interior 'GF2' access 1 
07FB: set_interior 'GF3' access 1 
07FB: set_interior 'GF4' access 1 
07FB: set_interior 'GF5' access 1 
07FB: set_interior 'GF6' access 1 
07FB: set_interior 'PDOMES' access 1 // The Pleasure Domes
07FB: set_interior 'PDOMES2' access 1  // The Pleasure Domes

07FB: set_interior 'CSEXL' access 1  // Didier Sachs
07FB: set_interior 'FDREST1' access 1 // World of Coq
07FB: set_interior 'REST2' access 1 // Secret Valley
07FB: set_interior 'DINER1' access 1  // Diner
07FB: set_interior 'DINER2' access 1  // Diner
:1
wait 0 
if 
0800:   in_two_players_mode
then
06F2: release_2_players_distance_limit
end  
if 
0ADC:   test_cheat "o5"

then
 // model.Load(#SPECIAL10)

 // 

 goto @BACK_MENU
end
jump @1
  
:BACK_MENU  


:PAGE_0 
wait 200      
//// text "~b~Player 2 Extra Skins"   
0ADF: add_dynamic_GXT_entry "whoname" text "~w~interior selection"
0ADF: add_dynamic_GXT_entry "pageXX" text "Page 0"
0ADF: add_dynamic_GXT_entry "skin01" text "Page 1"
0ADF: add_dynamic_GXT_entry "skin02" text "Page 2"
0ADF: add_dynamic_GXT_entry "skin03" text "Page 3"
0ADF: add_dynamic_GXT_entry "skin04" text  "Page 4"
0ADF: add_dynamic_GXT_entry "skin05" text  "Page 5"
0ADF: add_dynamic_GXT_entry "skin06" text  "Page 6"
0ADF: add_dynamic_GXT_entry "skin07" text  "Page 7"
0ADF: add_dynamic_GXT_entry "skin08" text  "Page 8"
0ADF: add_dynamic_GXT_entry "skin09" text  "Page 9"
0ADF: add_dynamic_GXT_entry "skin10" text  "Page 10"
0ADF: add_dynamic_GXT_entry "skin11" text  "Page 11"
0ADF: add_dynamic_GXT_entry "skin12" text  "Page 12"


0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



//0512: show_permanent_text_box 'dummy' 
08D4: 1@ = create_panel_with_title 'whoname' position  340.0  32.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 1@ column  0 header 'dummy' data 'skin01' 'skin02' 'skin03' 'skin04' 'skin05' 'SKIN06' 'SKIN07' 'SKIN08' 'skin09' 'skin10' 'skin11' 'skin12'
090E: set_panel 1@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
:PAGE_START_Menu_1     
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @PAGE_START_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @PAGE_START_Menu_2
jump @Exit_menu//--jump to menue exit

:PAGE_START_Menu_2
if  
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @PAGE_START_Menu_1
03E6: remove_text_box
08D7: 2@ = panel 1@ active_row//-- submit number of the highlighted button into variable
if 
//$onmission == 0
0039:   2@ ==  0  // integer values
jf @PAGE_START_Menu_3        
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_1       
:PAGE_START_Menu_3 
if  
//$onmission == 0
0039:   2@ ==  1  // integer values
jf @PAGE_START_Menu_4
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_2       
:PAGE_START_Menu_4
if   
0039:   2@ ==  2  // integer values
jf @PAGE_START_Menu_5
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_3       
//
:PAGE_START_Menu_5
if 
0039:   2@ ==  3  // integer values
jf @PAGE_START_Menu_6
 08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_4       
:PAGE_START_Menu_6
if 
0039:   2@ ==  4  // integer values
jf @PAGE_START_Menu_7
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_5       
jump @PAGE_START_Menu_21

:PAGE_START_Menu_7
if 
0039:   2@ ==  5  // integer values
jf @PAGE_START_Menu_8
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_6         
jump @PAGE_START_Menu_21

:PAGE_START_Menu_8
if   
0039:   2@ ==  6  // integer values
jf @PAGE_START_Menu_9
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_7         

jump @PAGE_START_Menu_21

:PAGE_START_Menu_9
if
0039:   2@ ==  7  // integer values
jf @PAGE_START_Menu_10
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_8        

:PAGE_START_Menu_10
if
0039:   2@ ==  8  // integer values
jf @PAGE_START_Menu_11
  08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_9       

:PAGE_START_Menu_11
if
0039:   2@ ==  9  // integer values
jf @PAGE_START_Menu_12       
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_10      

:PAGE_START_Menu_12
if  
///$onmission == 0
0039:   2@ ==  10  // integer values
jf @PAGE_START_Menu_13    
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_11             ////pages
jump @PAGE_START_Menu_21

:PAGE_START_Menu_13
if 

0039:   2@ ==  11  // integer values
jf @PAGE_START_Menu_1         //release
08DA: remove_panel 1@
03E6: remove_text_box  

jump @PAGE_12    /////pages     looop
jump @PAGE_START_Menu_21   

:PAGE_START_Menu_21
wait 200
jump @PAGE_START_Menu_1


:PAGE_1  
wait 200      
//// text "~b~Player 2 Skins"   
0ADF: add_dynamic_GXT_entry "pageXX" text "Page 1"
0ADF: add_dynamic_GXT_entry "skin01" text "Vice City"
0ADF: add_dynamic_GXT_entry "skin02" text "Liberty City"
0ADF: add_dynamic_GXT_entry "skin03" text "Bullsworth"
0ADF: add_dynamic_GXT_entry "skin04" text "The Moon"
0ADF: add_dynamic_GXT_entry "skin05" text "Upstate?"
0ADF: add_dynamic_GXT_entry "skin06" text "LCS Safehouse"
0ADF: add_dynamic_GXT_entry "skin07" text "Empty Land Airport"
0ADF: add_dynamic_GXT_entry "skin08" text "Jimmy's Room"
0ADF: add_dynamic_GXT_entry "skin09" text "Preps Hideout"
0ADF: add_dynamic_GXT_entry "skin10" text "MMAFT2"
0ADF: add_dynamic_GXT_entry "skin11" text "mal_v19"
0ADF: add_dynamic_GXT_entry "skin12" text "AMMARMY"

0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



//0512: show_permanent_text_box 'dummy' 
08D4: 1@ = create_panel_with_title 'whoname' position  340.0  32.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 1@ column  0 header 'pageXX' data 'skin01' 'skin02' 'skin03' 'skin04' 'skin05' 'skin06' 'skin07' 'skin08' 'skin09' 'skin10' 'PREVER' 'NEXT002'
090E: set_panel 1@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
:skin_Menu_1     
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @skin_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @skin_Menu_2
jump @Exit_menu//--jump to menue exit

:skin_Menu_2
if  
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @skin_Menu_1
03E6: remove_text_box
08D7: 2@ = panel 1@ active_row//-- submit number of the highlighted button into variable
if 
//$onmission == 0
0039:   2@ ==  0  // integer values
jf @skin_Menu_3  
      
if  
056D:   actor $PLAYER_ACTOR defined

then
0860: link_actor $PLAYER_ACTOR to_interior 0
select_interior 0 
00A1: put_actor $PLAYER_ACTOR at 6642.0130 -6214.6250 6.3638

  
 
  
 
 
 
//////

end

  
:skin_Menu_3 
if  
//$onmission == 0
0039:   2@ ==  1  // integer values
jf @skin_Menu_4
if  
056D:   actor $PLAYER_ACTOR defined

then
0860: link_actor $PLAYER_ACTOR to_interior 0
select_interior 0 
00A1: put_actor $PLAYER_ACTOR at 9294.2710 7338.6130 14.7827
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'BO_Sol' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
 
:skin_Menu_4
if   
0039:   2@ ==  2  // integer values
jf @skin_Menu_5
0860: link_actor $PLAYER_ACTOR to_interior 0
select_interior 0
//////actor.PutAt($PLAYER_ACTOR,  7520.15, 14639.4, 1299.16)
00A1: put_actor $PLAYER_ACTOR at 8736.1650 13928.4100 3.8962

//////// load_special_actor 'bunny91' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
//
:skin_Menu_5
if 
0039:   2@ ==  3  // integer values
jf @skin_Menu_6
0860: link_actor $PLAYER_ACTOR to_interior 5
select_interior 5
//////actor.PutAt($PLAYER_ACTOR,  7520.15, 14639.4, 1299.16)
00A1: put_actor $PLAYER_ACTOR at 14866.3 14970.0 996.387
//0, 7587.59, 10786.1, -0.732568,
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10   

////////// unload_special_actor 10       
:skin_Menu_6
if 
0039:   2@ ==  4  // integer values
jf @skin_Menu_7
0860: link_actor $PLAYER_ACTOR to_interior 0
select_interior 0
//////actor.PutAt($PLAYER_ACTOR,  7520.15, 14639.4, 1299.16)
00A1: put_actor $PLAYER_ACTOR at  7613.34 9979.58 24.8777
//0, 
   //////// load_special_actor 'chr_dom' actor 10 // models 290-299
   //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_Menu_21

:skin_Menu_7
if 
0039:   2@ ==  5  // integer values
jf @skin_Menu_8
0860: link_actor $PLAYER_ACTOR to_interior  7
select_interior 7
00A1: put_actor $PLAYER_ACTOR at 7420.9520 8543.9510 1043.5700
 
   //////// load_special_actor 'Claire9' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_Menu_21

:skin_Menu_8
if   
0039:   2@ ==  6  // integer values
jf @skin_Menu_9
if  
056D:   actor $PLAYER_ACTOR defined

then
actor.PutAt($PLAYER_ACTOR,-8760.425781, -563.356995, -9.864880  ) 
0860: link_actor $PLAYER_ACTOR to_interior  0
select_interior 0

  
 
 
 
//////
 
end
  //////// load_special_actor 'kas_dom' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_Menu_21

:skin_Menu_9
if
0039:   2@ ==  7  // integer values
jf @skin_Menu_10
if  
056D:   actor $PLAYER_ACTOR defined

then
 
actor.PutAt($PLAYER_ACTOR,7755.4880, 14561.6410, 1032.6199 ) 
0860: link_actor $PLAYER_ACTOR to_interior  5
select_interior 5
  
 
 
 
//////
 
end
      //////// load_special_actor 'Kas_Rgk' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_Menu_21

:skin_Menu_10
if
0039:   2@ ==  8  // integer values
jf @skin_Menu_11
if  
056D:   actor $PLAYER_ACTOR defined

then
 
  
  
 
 
actor.PutAt($PLAYER_ACTOR, 7473.53, 14610.8, 1006.39 ) 
0860: link_actor $PLAYER_ACTOR to_interior  60
select_interior 60
   
 
//////
 
end
    //////// load_special_actor 'mmaf14' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_Menu_21

:skin_Menu_11
if
0039:   2@ ==  9  // integer values
jf @skin_Menu_12       
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'MMAFT2' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_Menu_21

:skin_Menu_12
if  
///$onmission == 0
0039:   2@ ==  10  // integer values
jf @skin_Menu_13               
08DA: remove_panel 1@
03E6: remove_text_box  

jump @PAGE_12    //loop

jump @skin_Menu_21

:skin_Menu_13
if 

0039:   2@ ==  11  // integer values
jf @skin_Menu_1         //release
08DA: remove_panel 1@
03E6: remove_text_box  

jump @PAGE_2
jump @skin_Menu_21   

:skin_Menu_21
wait 200
jump @skin_Menu_1



//////////////////////

:PAGE_2  
wait 200      
//// text "~b~Player 2 Skins"   
0ADF: add_dynamic_GXT_entry "pageXX" text "Page 2"
0ADF: add_dynamic_GXT_entry "skin01" text "North Point Mall"
0ADF: add_dynamic_GXT_entry "skin02" text "Mom_CB"
0ADF: add_dynamic_GXT_entry "skin03" text "Ozzy1"
0ADF: add_dynamic_GXT_entry "skin04" text "Ozzy2"
0ADF: add_dynamic_GXT_entry "skin05" text "slash28"
0ADF: add_dynamic_GXT_entry "skin06" text "5ryLOp"
0ADF: add_dynamic_GXT_entry "skin07" text "baneUNM"
0ADF: add_dynamic_GXT_entry "skin08" text "baneXi2"
0ADF: add_dynamic_GXT_entry "skin09" text "chunLi"
0ADF: add_dynamic_GXT_entry "skin10" text "BO_Rus"


0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



//0512: show_permanent_text_box 'dummy' 
08D4: 1@ = create_panel_with_title 'whoname' position  340.0  32.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 1@ column  0 header 'pageXX' data 'skin01' 'skin02' 'skin03' 'skin04' 'skin05' 'skin06' 'skin07' 'skin08' 'skin09' 'skin10' 'PREVER' 'NEXT002'
090E: set_panel 1@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
:skin_2_Menu_1     
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @skin_2_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @skin_2_Menu_2
jump @Exit_menu//--jump to menue exit

:skin_2_Menu_2
if  
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @skin_2_Menu_1
03E6: remove_text_box
08D7: 2@ = panel 1@ active_row//-- submit number of the highlighted button into variable
if 
//$onmission == 0
0039:   2@ ==  0  // integer values
jf @skin_2_Menu_3        
if  
056D:   actor $PLAYER_ACTOR defined

then
 
0860: link_actor $PLAYER_ACTOR to_interior 4
select_interior 4
00A1: put_actor $PLAYER_ACTOR at  13140.6400 -11625.5900 1013.7680

   
  
 
 
 
//////
 
end
//////// load_special_actor 'Mom_Adv' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  
//////
////////// unload_special_actor 10  
  
:skin_2_Menu_3 
if  
//$onmission == 0
0039:   2@ ==  1  // integer values
jf @skin_2_Menu_4
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'Mom_CB' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
 
:skin_2_Menu_4
if   
0039:   2@ ==  2  // integer values
jf @skin_2_Menu_5
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'Ozzy1' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
//
:skin_2_Menu_5
if 
0039:   2@ ==  3  // integer values
jf @skin_2_Menu_6
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'Ozzy2' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10       
:skin_2_Menu_6
if 
0039:   2@ ==  4  // integer values
jf @skin_2_Menu_7
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'slash28' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_2_Menu_21

:skin_2_Menu_7
if 
0039:   2@ ==  5  // integer values
jf @skin_2_Menu_8
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor '5ryLOp' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_2_Menu_21

:skin_2_Menu_8
if   
0039:   2@ ==  6  // integer values
jf @skin_2_Menu_9
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'baneUNM' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_2_Menu_21

:skin_2_Menu_9
if
0039:   2@ ==  7  // integer values
jf @skin_2_Menu_10
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
      //////// load_special_actor 'baneXi2' actor 10 // models 290-299
   //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_2_Menu_21

:skin_2_Menu_10
if
0039:   2@ ==  8  // integer values
jf @skin_2_Menu_11
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
    //////// load_special_actor 'chunLi' actor 10 // models 290-299
   //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_2_Menu_21

:skin_2_Menu_11
if
0039:   2@ ==  9  // integer values
jf @skin_2_Menu_12       
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'BO_Rus' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_2_Menu_21

:skin_2_Menu_12
if  
///$onmission == 0
0039:   2@ ==  10  // integer values
jf @skin_2_Menu_13    
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_1
jump @skin_2_Menu_21

:skin_2_Menu_13
if 

0039:   2@ ==  11  // integer values
jf @skin_2_Menu_1         //release
08DA: remove_panel 1@
03E6: remove_text_box  

jump @PAGE_3
jump @skin_2_Menu_21   

:skin_2_Menu_21
wait 200
jump @skin_2_Menu_1


//////////////////////

:PAGE_3  
wait 200      
//// text "~b~Player 2 Skins"   
0ADF: add_dynamic_GXT_entry "pageXX" text "Page 3"
0ADF: add_dynamic_GXT_entry "skin01" text "Eric105"
0ADF: add_dynamic_GXT_entry "skin02" text "Eric219"
0ADF: add_dynamic_GXT_entry "skin03" text "kinaop1"
0ADF: add_dynamic_GXT_entry "skin04" text "milaFG"
0ADF: add_dynamic_GXT_entry "skin05" text "hackers"
0ADF: add_dynamic_GXT_entry "skin06" text "hater"
0ADF: add_dynamic_GXT_entry "skin07" text "yuma"
0ADF: add_dynamic_GXT_entry "skin08" text "hitman3"
0ADF: add_dynamic_GXT_entry "skin09" text "angelx"
0ADF: add_dynamic_GXT_entry "skin10" text "hitman4"


0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



//0512: show_permanent_text_box 'dummy' 
08D4: 1@ = create_panel_with_title 'whoname' position  340.0  32.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 1@ column  0 header 'pageXX' data 'skin01' 'skin02' 'skin03' 'skin04' 'skin05' 'skin06' 'skin07' 'skin08' 'skin09' 'skin10' 'PREVER' 'NEXT002'
090E: set_panel 1@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
:skin_3_Menu_1     
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @skin_3_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @skin_3_Menu_2
jump @Exit_menu//--jump to menue exit

:skin_3_Menu_2
if  
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @skin_3_Menu_1
03E6: remove_text_box
08D7: 2@ = panel 1@ active_row//-- submit number of the highlighted button into variable
if 
//$onmission == 0
0039:   2@ ==  0  // integer values
jf @skin_3_Menu_3        
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'Eric105' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  
//////
////////// unload_special_actor 10  
  
:skin_3_Menu_3 
if  
//$onmission == 0
0039:   2@ ==  1  // integer values
jf @skin_3_Menu_4
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'Eric219' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
 
:skin_3_Menu_4
if   
0039:   2@ ==  2  // integer values
jf @skin_3_Menu_5
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'kinaop1' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
//
:skin_3_Menu_5
if 
0039:   2@ ==  3  // integer values
jf @skin_3_Menu_6
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'milaFG' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10       
:skin_3_Menu_6
if 
0039:   2@ ==  4  // integer values
jf @skin_3_Menu_7
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'hackers' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_3_Menu_21

:skin_3_Menu_7
if 
0039:   2@ ==  5  // integer values
jf @skin_3_Menu_8
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'hater' actor 10 // models 290-299
   //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_3_Menu_21

:skin_3_Menu_8
if   
0039:   2@ ==  6  // integer values
jf @skin_3_Menu_9
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'yuma' actor 10 // models 290-299
   //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_3_Menu_21

:skin_3_Menu_9
if
0039:   2@ ==  7  // integer values
jf @skin_3_Menu_10
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
      //////// load_special_actor 'hitman3' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_3_Menu_21

:skin_3_Menu_10
if
0039:   2@ ==  8  // integer values
jf @skin_3_Menu_11
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
    //////// load_special_actor 'angelx' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_3_Menu_21

:skin_3_Menu_11
if
0039:   2@ ==  9  // integer values
jf @skin_3_Menu_12       
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'hitman4' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_3_Menu_21

:skin_3_Menu_12
if  
///$onmission == 0
0039:   2@ ==  10  // integer values
jf @skin_3_Menu_13    
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_2             ////pages
jump @skin_3_Menu_21

:skin_3_Menu_13
if 

0039:   2@ ==  11  // integer values
jf @skin_3_Menu_1         //release
08DA: remove_panel 1@
03E6: remove_text_box  

jump @PAGE_4     /////pages
jump @skin_3_Menu_21   

:skin_3_Menu_21
wait 200
jump @skin_3_Menu_1

////////////////

:PAGE_4  
wait 200      
//// text "~b~Player 2 Skins"   
0ADF: add_dynamic_GXT_entry "pageXX" text "Page 4"
0ADF: add_dynamic_GXT_entry "skin01" text "1_striA"
0ADF: add_dynamic_GXT_entry "skin02" text "1BEACHV"
0ADF: add_dynamic_GXT_entry "skin03" text "adahurt"
0ADF: add_dynamic_GXT_entry "skin04" text "Yashiro"
0ADF: add_dynamic_GXT_entry "skin05" text "sbss505"
0ADF: add_dynamic_GXT_entry "skin06" text "kok_NA"
0ADF: add_dynamic_GXT_entry "skin07" text "Mo_nu"
0ADF: add_dynamic_GXT_entry "skin08" text "KoNA_FL"
0ADF: add_dynamic_GXT_entry "skin09" text "KoNA_BI"
0ADF: add_dynamic_GXT_entry "skin10" text "chr_dom"


0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



//0512: show_permanent_text_box 'dummy' 
08D4: 1@ = create_panel_with_title 'whoname' position  340.0  32.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 1@ column  0 header 'pageXX' data 'skin01' 'skin02' 'skin03' 'skin04' 'skin05' 'skin06' 'skin07' 'skin08' 'skin09' 'skin10' 'PREVER' 'NEXT002'
090E: set_panel 1@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
:skin_4_Menu_1     
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @skin_4_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @skin_4_Menu_2
jump @Exit_menu//--jump to menue exit

:skin_4_Menu_2
if  
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @skin_4_Menu_1
03E6: remove_text_box
08D7: 2@ = panel 1@ active_row//-- submit number of the highlighted button into variable
if 
//$onmission == 0
0039:   2@ ==  0  // integer values
jf @skin_4_Menu_3        
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor '1_striA' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  
//////
////////// unload_special_actor 10  
  
:skin_4_Menu_3 
if  
//$onmission == 0
0039:   2@ ==  1  // integer values
jf @skin_4_Menu_4
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor '1BEACHV' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
 
:skin_4_Menu_4
if   
0039:   2@ ==  2  // integer values
jf @skin_4_Menu_5
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'adahurt' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
//
:skin_4_Menu_5
if 
0039:   2@ ==  3  // integer values
jf @skin_4_Menu_6
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'Yashiro' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10       
:skin_4_Menu_6
if 
0039:   2@ ==  4  // integer values
jf @skin_4_Menu_7
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'sbss505' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_4_Menu_21

:skin_4_Menu_7
if 
0039:   2@ ==  5  // integer values
jf @skin_4_Menu_8
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'kok_NA' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_4_Menu_21

:skin_4_Menu_8
if   
0039:   2@ ==  6  // integer values
jf @skin_4_Menu_9
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'Mo_nu' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_4_Menu_21

:skin_4_Menu_9
if
0039:   2@ ==  7  // integer values
jf @skin_4_Menu_10
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
      //////// load_special_actor 'KoNA_FL' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_4_Menu_21

:skin_4_Menu_10
if
0039:   2@ ==  8  // integer values
jf @skin_4_Menu_11
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
    //////// load_special_actor 'KoNA_BI' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_4_Menu_21

:skin_4_Menu_11
if
0039:   2@ ==  9  // integer values
jf @skin_4_Menu_12       
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'chr_dom' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_4_Menu_21

:skin_4_Menu_12
if  
///$onmission == 0
0039:   2@ ==  10  // integer values
jf @skin_4_Menu_13    
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_3             ////pages
jump @skin_4_Menu_21

:skin_4_Menu_13
if 

0039:   2@ ==  11  // integer values
jf @skin_4_Menu_1         //release
08DA: remove_panel 1@
03E6: remove_text_box  

jump @PAGE_5     /////pages
jump @skin_4_Menu_21   

:skin_4_Menu_21
wait 200
jump @skin_4_Menu_1

///////////////////



:PAGE_5  
wait 200      
//// text "~b~Player 2 Skins"   
0ADF: add_dynamic_GXT_entry "pageXX" text "Page 5"
0ADF: add_dynamic_GXT_entry "skin01" text "Mis_SN"
0ADF: add_dynamic_GXT_entry "skin02" text "kok_NA"
0ADF: add_dynamic_GXT_entry "skin03" text "Chr_as1"
0ADF: add_dynamic_GXT_entry "skin04" text "chrnxn3"
0ADF: add_dynamic_GXT_entry "skin05" text "Chr_v5"
0ADF: add_dynamic_GXT_entry "skin06" text "Chr_v6"
0ADF: add_dynamic_GXT_entry "skin07" text "Daniela"
0ADF: add_dynamic_GXT_entry "skin08" text "DLC_GRL"
0ADF: add_dynamic_GXT_entry "skin09" text "he_life"
0ADF: add_dynamic_GXT_entry "skin10" text "He_v18"


0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



//0512: show_permanent_text_box 'dummy' 
08D4: 1@ = create_panel_with_title 'whoname' position  340.0  32.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 1@ column  0 header 'pageXX' data 'skin01' 'skin02' 'skin03' 'skin04' 'skin05' 'skin06' 'skin07' 'skin08' 'skin09' 'skin10' 'PREVER' 'NEXT002'
090E: set_panel 1@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
:skin_5_Menu_1     
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @skin_5_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @skin_5_Menu_2
jump @Exit_menu//--jump to menue exit

:skin_5_Menu_2
if  
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @skin_5_Menu_1
03E6: remove_text_box
08D7: 2@ = panel 1@ active_row//-- submit number of the highlighted button into variable
if 
//$onmission == 0
0039:   2@ ==  0  // integer values
jf @skin_5_Menu_3        
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'Mis_SN' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  
//////
////////// unload_special_actor 10  
  
:skin_5_Menu_3 
if  
//$onmission == 0
0039:   2@ ==  1  // integer values
jf @skin_5_Menu_4
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'kok_NA' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
 
:skin_5_Menu_4
if   
0039:   2@ ==  2  // integer values
jf @skin_5_Menu_5
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'Chr_as1' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
//
:skin_5_Menu_5
if 
0039:   2@ ==  3  // integer values
jf @skin_5_Menu_6
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'chrnxn3' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10       
:skin_5_Menu_6
if 
0039:   2@ ==  4  // integer values
jf @skin_5_Menu_7
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'Chr_v5' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_5_Menu_21

:skin_5_Menu_7
if 
0039:   2@ ==  5  // integer values
jf @skin_5_Menu_8
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'Chr_v6' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_5_Menu_21

:skin_5_Menu_8
if   
0039:   2@ ==  6  // integer values
jf @skin_5_Menu_9
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'Daniela' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_5_Menu_21

:skin_5_Menu_9
if
0039:   2@ ==  7  // integer values
jf @skin_5_Menu_10
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
      //////// load_special_actor 'DLC_GRL' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_5_Menu_21

:skin_5_Menu_10
if
0039:   2@ ==  8  // integer values
jf @skin_5_Menu_11
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
    //////// load_special_actor 'he_life' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_5_Menu_21

:skin_5_Menu_11
if
0039:   2@ ==  9  // integer values
jf @skin_5_Menu_12       
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'He_v18' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_5_Menu_21

:skin_5_Menu_12
if  
///$onmission == 0
0039:   2@ ==  10  // integer values
jf @skin_5_Menu_13    
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_4             ////pages
jump @skin_5_Menu_21

:skin_5_Menu_13
if 

0039:   2@ ==  11  // integer values
jf @skin_5_Menu_1         //release
08DA: remove_panel 1@
03E6: remove_text_box  

jump @PAGE_6     /////pages
jump @skin_5_Menu_21   

:skin_5_Menu_21
wait 200
jump @skin_5_Menu_1


//////////////


:PAGE_6  
wait 200      
//// text "~b~Player 2 Skins"   
0ADF: add_dynamic_GXT_entry "pageXX" text "Page 6"
0ADF: add_dynamic_GXT_entry "skin01" text "mal_V67"
0ADF: add_dynamic_GXT_entry "skin02" text "maL_v71"
0ADF: add_dynamic_GXT_entry "skin03" text "mic_v91"
0ADF: add_dynamic_GXT_entry "skin04" text "mil_v2"
0ADF: add_dynamic_GXT_entry "skin05" text "mil_v6"
0ADF: add_dynamic_GXT_entry "skin06" text "Tinav7"
0ADF: add_dynamic_GXT_entry "skin07" text "Tinav8"
0ADF: add_dynamic_GXT_entry "skin08" text "Tinav9"
0ADF: add_dynamic_GXT_entry "skin09" text "Tinav7"
0ADF: add_dynamic_GXT_entry "skin10" text "Tinav8"


0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



//0512: show_permanent_text_box 'dummy' 
08D4: 1@ = create_panel_with_title 'whoname' position  340.0  32.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 1@ column  0 header 'pageXX' data 'skin01' 'skin02' 'skin03' 'skin04' 'skin05' 'skin06' 'skin07' 'skin08' 'skin09' 'skin10' 'PREVER' 'NEXT002'
090E: set_panel 1@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
:skin_6_Menu_1     
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @skin_6_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @skin_6_Menu_2
jump @Exit_menu//--jump to menue exit

:skin_6_Menu_2
if  
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @skin_6_Menu_1
03E6: remove_text_box
08D7: 2@ = panel 1@ active_row//-- submit number of the highlighted button into variable
if 
//$onmission == 0
0039:   2@ ==  0  // integer values
jf @skin_6_Menu_3        
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'mal_V67' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  
//////
////////// unload_special_actor 10  
  
:skin_6_Menu_3 
if  
//$onmission == 0
0039:   2@ ==  1  // integer values
jf @skin_6_Menu_4
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'maL_v71' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
 
:skin_6_Menu_4
if   
0039:   2@ ==  2  // integer values
jf @skin_6_Menu_5
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'mic_v91' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
//
:skin_6_Menu_5
if 
0039:   2@ ==  3  // integer values
jf @skin_6_Menu_6
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'mil_v2' actor 10 // models 290-299
   //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10       
:skin_6_Menu_6
if 
0039:   2@ ==  4  // integer values
jf @skin_6_Menu_7
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'mil_v6' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_6_Menu_21

:skin_6_Menu_7
if 
0039:   2@ ==  5  // integer values
jf @skin_6_Menu_8
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'Tinav7' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_6_Menu_21

:skin_6_Menu_8
if   
0039:   2@ ==  6  // integer values
jf @skin_6_Menu_9
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'Tinav8' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_6_Menu_21

:skin_6_Menu_9
if
0039:   2@ ==  7  // integer values
jf @skin_6_Menu_10
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
      //////// load_special_actor 'Tinav9' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_6_Menu_21

:skin_6_Menu_10
if
0039:   2@ ==  8  // integer values
jf @skin_6_Menu_11
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
    //////// load_special_actor 'Tinav7' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_6_Menu_21

:skin_6_Menu_11
if
0039:   2@ ==  9  // integer values
jf @skin_6_Menu_12       
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'Tinav8' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_6_Menu_21

:skin_6_Menu_12
if  
///$onmission == 0
0039:   2@ ==  10  // integer values
jf @skin_6_Menu_13    
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_5             ////pages
jump @skin_6_Menu_21

:skin_6_Menu_13
if 

0039:   2@ ==  11  // integer values
jf @skin_6_Menu_1         //release
08DA: remove_panel 1@
03E6: remove_text_box  

jump @PAGE_7     /////pages
jump @skin_6_Menu_21   

:skin_6_Menu_21
wait 200
jump @skin_6_Menu_1



////////////////////

:PAGE_7 
wait 200      
//// text "~b~Player 2 Skins"   
0ADF: add_dynamic_GXT_entry "pageXX" text "Page 7"
0ADF: add_dynamic_GXT_entry "skin01" text "hel_inn"
0ADF: add_dynamic_GXT_entry "skin02" text "Hel_v17"
0ADF: add_dynamic_GXT_entry "skin03" text "Hel_v19"
0ADF: add_dynamic_GXT_entry "skin04" text "Hel_v20"
0ADF: add_dynamic_GXT_entry "skin05" text "helFAN"
0ADF: add_dynamic_GXT_entry "skin06" text "kas_v11"
0ADF: add_dynamic_GXT_entry "skin07" text "KC_v16"
0ADF: add_dynamic_GXT_entry "skin08" text "KC_v19"
0ADF: add_dynamic_GXT_entry "skin09" text "KC_v81"
0ADF: add_dynamic_GXT_entry "skin10" text "kev_27"


0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



//0512: show_permanent_text_box 'dummy' 
08D4: 1@ = create_panel_with_title 'whoname' position  340.0  32.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 1@ column  0 header 'pageXX' data 'skin01' 'skin02' 'skin03' 'skin04' 'skin05' 'SKIN06' 'SKIN07' 'SKIN08' 'skin09' 'skin10' 'PREVER' 'NEXT002'
090E: set_panel 1@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
:skin_7_Menu_1     
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @skin_7_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @skin_7_Menu_2
jump @Exit_menu//--jump to menue exit

:skin_7_Menu_2
if  
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @skin_7_Menu_1
03E6: remove_text_box
08D7: 2@ = panel 1@ active_row//-- submit number of the highlighted button into variable
if 
//$onmission == 0
0039:   2@ ==  0  // integer values
jf @skin_7_Menu_3        
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'hel_inn' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  
//////
////////// unload_special_actor 10  
  
:skin_7_Menu_3 
if  
//$onmission == 0
0039:   2@ ==  1  // integer values
jf @skin_7_Menu_4
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'Hel_v17' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
 
:skin_7_Menu_4
if   
0039:   2@ ==  2  // integer values
jf @skin_7_Menu_5
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'Hel_v19' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
//
:skin_7_Menu_5
if 
0039:   2@ ==  3  // integer values
jf @skin_7_Menu_6
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'Hel_v20' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10       
:skin_7_Menu_6
if 
0039:   2@ ==  4  // integer values
jf @skin_7_Menu_7
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'helFAN' actor 10 // models 290-299
   //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_7_Menu_21

:skin_7_Menu_7
if 
0039:   2@ ==  5  // integer values
jf @skin_7_Menu_8
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'kas_v11' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_7_Menu_21

:skin_7_Menu_8
if   
0039:   2@ ==  6  // integer values
jf @skin_7_Menu_9
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'KC_v16' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_7_Menu_21

:skin_7_Menu_9
if
0039:   2@ ==  7  // integer values
jf @skin_7_Menu_10
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
      //////// load_special_actor 'KC_v19' actor 10 // models 290-299
   //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_7_Menu_21

:skin_7_Menu_10
if
0039:   2@ ==  8  // integer values
jf @skin_7_Menu_11
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
    //////// load_special_actor 'KC_v81' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_7_Menu_21

:skin_7_Menu_11
if
0039:   2@ ==  9  // integer values
jf @skin_7_Menu_12       
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'kev_27' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_7_Menu_21

:skin_7_Menu_12
if  
///$onmission == 0
0039:   2@ ==  10  // integer values
jf @skin_7_Menu_13    
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_6             ////pages
jump @skin_7_Menu_21

:skin_7_Menu_13
if 

0039:   2@ ==  11  // integer values
jf @skin_7_Menu_1         //release
08DA: remove_panel 1@
03E6: remove_text_box  

jump @PAGE_8     /////pages
jump @skin_7_Menu_21   

:skin_7_Menu_21
wait 200
jump @skin_7_Menu_1
//////////////////////



:PAGE_8 
wait 200      
//// text "~b~Player 2 Skins"   
0ADF: add_dynamic_GXT_entry "pageXX" text "Page 8"
0ADF: add_dynamic_GXT_entry "skin01" text "skater"
0ADF: add_dynamic_GXT_entry "skin02" text "soldier"
0ADF: add_dynamic_GXT_entry "skin03" text "sexy2"
0ADF: add_dynamic_GXT_entry "skin04" text "sexy1"
0ADF: add_dynamic_GXT_entry "skin05" text "teen1"
0ADF: add_dynamic_GXT_entry "skin06" text "teen2"
0ADF: add_dynamic_GXT_entry "skin07" text "teen3"
0ADF: add_dynamic_GXT_entry "skin08" text "teen4"
0ADF: add_dynamic_GXT_entry "skin09" text "pagan"
0ADF: add_dynamic_GXT_entry "skin10" text "nurse"


0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



//0512: show_permanent_text_box 'dummy' 
08D4: 1@ = create_panel_with_title 'whoname' position  340.0  32.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 1@ column  0 header 'pageXX' data 'skin01' 'skin02' 'skin03' 'skin04' 'skin05' 'SKIN06' 'SKIN07' 'SKIN08' 'skin09' 'skin10' 'PREVER' 'NEXT002'
090E: set_panel 1@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
:skin_8_Menu_1     
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @skin_8_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @skin_8_Menu_2
jump @Exit_menu//--jump to menue exit

:skin_8_Menu_2
if  
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @skin_8_Menu_1
03E6: remove_text_box
08D7: 2@ = panel 1@ active_row//-- submit number of the highlighted button into variable
if 
//$onmission == 0
0039:   2@ ==  0  // integer values
jf @skin_8_Menu_3        
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'skater' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  
//////
////////// unload_special_actor 10  
  
:skin_8_Menu_3 
if  
//$onmission == 0
0039:   2@ ==  1  // integer values
jf @skin_8_Menu_4
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'soldier' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
 
:skin_8_Menu_4
if   
0039:   2@ ==  2  // integer values
jf @skin_8_Menu_5
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'sexy2' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
//
:skin_8_Menu_5
if 
0039:   2@ ==  3  // integer values
jf @skin_8_Menu_6
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'sexy1' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10       
:skin_8_Menu_6
if 
0039:   2@ ==  4  // integer values
jf @skin_8_Menu_7
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'teen1' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_8_Menu_21

:skin_8_Menu_7
if 
0039:   2@ ==  5  // integer values
jf @skin_8_Menu_8
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'teen2' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_8_Menu_21

:skin_8_Menu_8
if   
0039:   2@ ==  6  // integer values
jf @skin_8_Menu_9
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'teen3' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_8_Menu_21

:skin_8_Menu_9
if
0039:   2@ ==  7  // integer values
jf @skin_8_Menu_10
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
      //////// load_special_actor 'teen4' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_8_Menu_21

:skin_8_Menu_10
if
0039:   2@ ==  8  // integer values
jf @skin_8_Menu_11
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
    //////// load_special_actor 'pagan' actor 10 // models 290-299
    //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_8_Menu_21

:skin_8_Menu_11
if
0039:   2@ ==  9  // integer values
jf @skin_8_Menu_12       
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'nurse' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_8_Menu_21

:skin_8_Menu_12
if  
///$onmission == 0
0039:   2@ ==  10  // integer values
jf @skin_8_Menu_13    
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_7             ////pages
jump @skin_8_Menu_21

:skin_8_Menu_13
if 

0039:   2@ ==  11  // integer values
jf @skin_8_Menu_1         //release
08DA: remove_panel 1@
03E6: remove_text_box  

jump @PAGE_9     /////pages
jump @skin_8_Menu_21   

:skin_8_Menu_21
wait 200
jump @skin_8_Menu_1

//////////////////

:PAGE_9 
wait 200      
//// text "~b~Player 2 Skins"   
0ADF: add_dynamic_GXT_entry "pageXX" text "Page 9"
0ADF: add_dynamic_GXT_entry "skin01" text "kev_54"
0ADF: add_dynamic_GXT_entry "skin02" text "kev_v12"
0ADF: add_dynamic_GXT_entry "skin03" text "mal_V01"
0ADF: add_dynamic_GXT_entry "skin04" text "mal_v1"
0ADF: add_dynamic_GXT_entry "skin05" text "mal_v3"
0ADF: add_dynamic_GXT_entry "skin06" text "mal_v9"
0ADF: add_dynamic_GXT_entry "skin07" text "mal_v12"
0ADF: add_dynamic_GXT_entry "skin08" text "mal_v14"
0ADF: add_dynamic_GXT_entry "skin09" text "mal_v19"
0ADF: add_dynamic_GXT_entry "skin10" text "Tinav9"


0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



//0512: show_permanent_text_box 'dummy' 
08D4: 1@ = create_panel_with_title 'whoname' position  340.0  32.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 1@ column  0 header 'pageXX' data 'skin01' 'skin02' 'skin03' 'skin04' 'skin05' 'SKIN06' 'SKIN07' 'SKIN08' 'skin09' 'skin10' 'PREVER' 'NEXT002'
090E: set_panel 1@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
:skin_9_Menu_1     
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @skin_9_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @skin_9_Menu_2
jump @Exit_menu//--jump to menue exit

:skin_9_Menu_2
if  
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @skin_9_Menu_1
03E6: remove_text_box
08D7: 2@ = panel 1@ active_row//-- submit number of the highlighted button into variable
if 
//$onmission == 0
0039:   2@ ==  0  // integer values
jf @skin_9_Menu_3        
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'kev_54' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  
//////
////////// unload_special_actor 10  
  
:skin_9_Menu_3 
if  
//$onmission == 0
0039:   2@ ==  1  // integer values
jf @skin_9_Menu_4
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'kev_v12' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
 
:skin_9_Menu_4
if   
0039:   2@ ==  2  // integer values
jf @skin_9_Menu_5
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'mal_V01' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
//
:skin_9_Menu_5
if 
0039:   2@ ==  3  // integer values
jf @skin_9_Menu_6
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'mal_v1' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10       
:skin_9_Menu_6
if 
0039:   2@ ==  4  // integer values
jf @skin_9_Menu_7
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'mal_v3' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_9_Menu_21

:skin_9_Menu_7
if 
0039:   2@ ==  5  // integer values
jf @skin_9_Menu_8
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'mal_v9' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_9_Menu_21

:skin_9_Menu_8
if   
0039:   2@ ==  6  // integer values
jf @skin_9_Menu_9
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'mal_v12' actor 10 // models 290-299
   //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_9_Menu_21

:skin_9_Menu_9
if
0039:   2@ ==  7  // integer values
jf @skin_9_Menu_10
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
      //////// load_special_actor 'mal_v14' actor 10 // models 290-299
    //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_9_Menu_21

:skin_9_Menu_10
if
0039:   2@ ==  8  // integer values
jf @skin_9_Menu_11
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
    //////// load_special_actor 'mal_v19' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_9_Menu_21

:skin_9_Menu_11
if
0039:   2@ ==  9  // integer values
jf @skin_9_Menu_12       
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'Tinav9' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_9_Menu_21

:skin_9_Menu_12
if  
///$onmission == 0
0039:   2@ ==  10  // integer values
jf @skin_9_Menu_13    
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_8             ////pages
jump @skin_9_Menu_21

:skin_9_Menu_13
if 

0039:   2@ ==  11  // integer values
jf @skin_9_Menu_1         //release
08DA: remove_panel 1@
03E6: remove_text_box  

jump @PAGE_10     /////pages
jump @skin_9_Menu_21   

:skin_9_Menu_21
wait 200
jump @skin_9_Menu_1
/////////////////////////


:PAGE_10 
wait 200      
//// text "~b~Player 2 Skins"   
0ADF: add_dynamic_GXT_entry "pageXX" text "Page 10"
0ADF: add_dynamic_GXT_entry "skin01" text "guard1"
0ADF: add_dynamic_GXT_entry "skin02" text "guard2"
0ADF: add_dynamic_GXT_entry "skin03" text "guard3"
0ADF: add_dynamic_GXT_entry "skin04" text "guard4"
0ADF: add_dynamic_GXT_entry "skin05" text "guard5"
0ADF: add_dynamic_GXT_entry "skin06" text "guard6"
0ADF: add_dynamic_GXT_entry "skin07" text "kid1"
0ADF: add_dynamic_GXT_entry "skin08" text "kid2"
0ADF: add_dynamic_GXT_entry "skin09" text "kid3"
0ADF: add_dynamic_GXT_entry "skin10" text "kid4"


0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



//0512: show_permanent_text_box 'dummy' 
08D4: 1@ = create_panel_with_title 'whoname' position  340.0  32.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 1@ column  0 header 'pageXX' data 'skin01' 'skin02' 'skin03' 'skin04' 'skin05' 'SKIN06' 'SKIN07' 'SKIN08' 'skin09' 'skin10' 'PREVER' 'NEXT002'
090E: set_panel 1@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
:skin_10_Menu_1     
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @skin_10_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @skin_10_Menu_2
jump @Exit_menu//--jump to menue exit

:skin_10_Menu_2
if  
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @skin_10_Menu_1
03E6: remove_text_box
08D7: 2@ = panel 1@ active_row//-- submit number of the highlighted button into variable
if 
//$onmission == 0
0039:   2@ ==  0  // integer values
jf @skin_10_Menu_3        
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'guard1' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  
//////
////////// unload_special_actor 10  
  
:skin_10_Menu_3 
if  
//$onmission == 0
0039:   2@ ==  1  // integer values
jf @skin_10_Menu_4
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'guard2' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
 
:skin_10_Menu_4
if   
0039:   2@ ==  2  // integer values
jf @skin_10_Menu_5
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'guard3' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
//
:skin_10_Menu_5
if 
0039:   2@ ==  3  // integer values
jf @skin_10_Menu_6
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'guard4' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10       
:skin_10_Menu_6
if 
0039:   2@ ==  4  // integer values
jf @skin_10_Menu_7
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'guard5' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_10_Menu_21

:skin_10_Menu_7
if 
0039:   2@ ==  5  // integer values
jf @skin_10_Menu_8
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'guard6' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_10_Menu_21

:skin_10_Menu_8
if   
0039:   2@ ==  6  // integer values
jf @skin_10_Menu_9
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'kid1' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_10_Menu_21

:skin_10_Menu_9
if
0039:   2@ ==  7  // integer values
jf @skin_10_Menu_10
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
      //////// load_special_actor 'kid2' actor 10 // models 290-299
    //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_10_Menu_21

:skin_10_Menu_10
if
0039:   2@ ==  8  // integer values
jf @skin_10_Menu_11
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
    //////// load_special_actor 'kid3' actor 10 // models 290-299
  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_10_Menu_21

:skin_10_Menu_11
if
0039:   2@ ==  9  // integer values
jf @skin_10_Menu_12       
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'kid4' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_10_Menu_21

:skin_10_Menu_12
if  
///$onmission == 0
0039:   2@ ==  10  // integer values
jf @skin_10_Menu_13    
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_9             ////pages
jump @skin_10_Menu_21

:skin_10_Menu_13
if 

0039:   2@ ==  11  // integer values
jf @skin_10_Menu_1         //release
08DA: remove_panel 1@
03E6: remove_text_box  

jump @PAGE_11     /////pages
jump @skin_10_Menu_21   

:skin_10_Menu_21
wait 200
jump @skin_10_Menu_1

///////////////////

:PAGE_11 
wait 200      
//// text "~b~Player 2 Skins"   
0ADF: add_dynamic_GXT_entry "pageXX" text "Page 11"
0ADF: add_dynamic_GXT_entry "skin01" text "Trailer"
0ADF: add_dynamic_GXT_entry "skin02" text "Asylum"
0ADF: add_dynamic_GXT_entry "skin03" text "LOLz"
0ADF: add_dynamic_GXT_entry "skin04" text "Leifang"
0ADF: add_dynamic_GXT_entry "skin05" text "hel_x43"
0ADF: add_dynamic_GXT_entry "skin06" text "Hel_X34"
0ADF: add_dynamic_GXT_entry "skin07" text "Denson"
0ADF: add_dynamic_GXT_entry "skin08" text "Billy"
0ADF: add_dynamic_GXT_entry "skin09" text "cntress"
0ADF: add_dynamic_GXT_entry "skin10" text "KID"


0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



//0512: show_permanent_text_box 'dummy' 
08D4: 1@ = create_panel_with_title 'whoname' position  340.0  32.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 1@ column  0 header 'pageXX' data 'skin01' 'skin02' 'skin03' 'skin04' 'skin05' 'SKIN06' 'SKIN07' 'SKIN08' 'skin09' 'skin10' 'PREVER' 'NEXT002'
090E: set_panel 1@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
:skin_11_Menu_1     
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @skin_11_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @skin_11_Menu_2
jump @Exit_menu//--jump to menue exit

:skin_11_Menu_2
if  
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @skin_11_Menu_1
03E6: remove_text_box
08D7: 2@ = panel 1@ active_row//-- submit number of the highlighted button into variable
if 
//$onmission == 0
0039:   2@ ==  0  // integer values
jf @skin_11_Menu_3        
0860: link_actor $PLAYER_ACTOR to_interior 16
select_interior 16
//////actor.PutAt($PLAYER_ACTOR,  7520.15, 14639.4, 1299.16)
00A1: put_actor $PLAYER_ACTOR at  7593.8310 14332.1300 1001.2330
 
 
//////// load_special_actor 'maid' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
 

//////// unload_special_actor 10  
//////
////////// unload_special_actor 10  
  
:skin_11_Menu_3 
if  
//$onmission == 0
0039:   2@ ==  1  // integer values
jf @skin_11_Menu_4
0860: link_actor $PLAYER_ACTOR to_interior 23
select_interior 23
//////actor.PutAt($PLAYER_ACTOR,  7520.15, 14639.4, 1299.16)
00A1: put_actor $PLAYER_ACTOR at 7511.87  14731.0 1002.0  


//////// load_special_actor 'AMMARMY' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
 
:skin_11_Menu_4
if   
0039:   2@ ==  2  // integer values
jf @skin_11_Menu_5
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'LOLz' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
//
:skin_11_Menu_5
if 
0039:   2@ ==  3  // integer values
jf @skin_11_Menu_6
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'Leifang' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10       
:skin_11_Menu_6
if 
0039:   2@ ==  4  // integer values
jf @skin_11_Menu_7
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'hel_x43' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_11_Menu_21

:skin_11_Menu_7
if 
0039:   2@ ==  5  // integer values
jf @skin_11_Menu_8
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'Hel_X34' actor 10 // models 290-299

  //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  
////////// unload_special_actor 10  
jump @skin_11_Menu_21

:skin_11_Menu_8
if   
0039:   2@ ==  6  // integer values
jf @skin_11_Menu_9
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'Denson' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_11_Menu_21

:skin_11_Menu_9
if
0039:   2@ ==  7  // integer values
jf @skin_11_Menu_10
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
      //////// load_special_actor 'Billy' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_11_Menu_21

:skin_11_Menu_10
if
0039:   2@ ==  8  // integer values
jf @skin_11_Menu_11
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
    //////// load_special_actor 'cntress' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_11_Menu_21

:skin_11_Menu_11
if
0039:   2@ ==  9  // integer values
jf @skin_11_Menu_12       
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
  //////// load_special_actor 'KID' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_11_Menu_21

:skin_11_Menu_12
if  
///$onmission == 0
0039:   2@ ==  10  // integer values
jf @skin_11_Menu_13    
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_10             ////pages
jump @skin_11_Menu_21

:skin_11_Menu_13
if 

0039:   2@ ==  11  // integer values
jf @skin_11_Menu_1         //release
08DA: remove_panel 1@
03E6: remove_text_box  

jump @PAGE_12    /////pages     looop
jump @skin_11_Menu_21   

:skin_11_Menu_21
wait 200
jump @skin_11_Menu_1

/////////////////



:PAGE_12 
wait 200      
//// text "~b~Player 2 Skins"   
0ADF: add_dynamic_GXT_entry "pageXX" text "Page 12"
0ADF: add_dynamic_GXT_entry "skin01" text "Multiplayer - Chinatown"
0ADF: add_dynamic_GXT_entry "skin02" text "Multiplayer - Pile Creek"
0ADF: add_dynamic_GXT_entry "skin03" text "Multiplayer - Bunker"
0ADF: add_dynamic_GXT_entry "skin04" text "Multiplayer - Construction Site"
0ADF: add_dynamic_GXT_entry "skin05" text "Vice City Stadium ~r~(Crash for any activites)"
0ADF: add_dynamic_GXT_entry "skin06" text "Victor's Mansion"
0ADF: add_dynamic_GXT_entry "skin07" text "Test Map"
0ADF: add_dynamic_GXT_entry "skin08" text "Boxing Interior"
0ADF: add_dynamic_GXT_entry "skin09" text "Chemical Power Planet"
0ADF: add_dynamic_GXT_entry "skin10" text "The Hole"

               
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



//0512: show_permanent_text_box 'dummy' 
08D4: 1@ = create_panel_with_title 'whoname' position  340.0  32.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 1@ column  0 header 'pageXX' data 'skin01' 'skin02' 'skin03' 'skin04' 'skin05' 'SKIN06' 'skin07' 'skin08' 'skin09' 'skin10' 'PREVER' 'NEXT002'
090E: set_panel 1@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
:skin_12_Menu_1     
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @skin_12_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @skin_12_Menu_2
jump @Exit_menu//--jump to menue exit

:skin_12_Menu_2
if                    
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @skin_12_Menu_1
03E6: remove_text_box
08D7: 2@ = panel 1@ active_row//-- submit number of the highlighted button into variable
if 
//$onmission == 0
0039:   2@ ==  0  // integer values
jf @skin_12_Menu_3        
if  
056D:   actor $PLAYER_ACTOR defined

then
0860: link_actor $PLAYER_ACTOR to_interior 1
select_interior 1 
00A1: put_actor $PLAYER_ACTOR at 9214.9010 7514.7450 1714.7800

 
 
 
//////
 
end
//////// load_special_actor 'neroex' actor 10 // models 290-299
//////// load_requested_models  

  
:skin_12_Menu_3 
if  
//$onmission == 0
0039:   2@ ==  1  // integer values
jf @skin_12_Menu_4
if  
056D:   actor $PLAYER_ACTOR defined

then
00A1: put_actor $PLAYER_ACTOR at 7185.3950 8028.8760 1743.6970
0860: link_actor $PLAYER_ACTOR to_interior 0
select_interior 0  
 
  
 
 
 
//////
 
end


//////// unload_special_actor 10  

////////// unload_special_actor 10  
 
:skin_12_Menu_4
if   
0039:   2@ ==  2  // integer values
jf @skin_12_Menu_5
if  
056D:   actor $PLAYER_ACTOR defined

then
0860: link_actor $PLAYER_ACTOR to_interior 1
select_interior 1 
00A1: put_actor $PLAYER_ACTOR at  9416.4180 7523.4850 1744.1100
 
 
  
 
 
 
//////
 
end
//////// load_special_actor 'danteex' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
//
:skin_12_Menu_5
if 
0039:   2@ ==  3  // integer values
jf @skin_12_Menu_6
if  
056D:   actor $PLAYER_ACTOR defined

then
 
0860: link_actor $PLAYER_ACTOR to_interior 0
select_interior 0 
00A1: put_actor $PLAYER_ACTOR at  8661.1940 7931.0110 104.3510
  
  
 
 
 
//////
 
end
//////// load_special_actor 'Kimura' actor 10 // models 290-299
 //////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10       
:skin_12_Menu_6
if 
0039:   2@ ==  4  // integer values
jf @skin_12_Menu_7
0860: link_actor $PLAYER_ACTOR to_interior 14
select_interior 14 
00A1: put_actor $PLAYER_ACTOR at   6172.76 -5985.27 1298.84
 
 
  
 
if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'hitman' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_12_Menu_21

:skin_12_Menu_7
if 
0039:   2@ ==  5  // integer values
jf @skin_12_Menu_8
0860: link_actor $PLAYER_ACTOR to_interior 3
select_interior 3 
00A1: put_actor $PLAYER_ACTOR at  8211.0 -7681.0 1005.23

if  
056D:   actor $PLAYER_ACTOR defined

then
 
 
  
 
 
 
//////
 
end
   //////// load_special_actor 'hitman2' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_12_Menu_21

:skin_12_Menu_8
if   
0039:   2@ ==  6  // integer values
jf @skin_12_Menu_9
0860: link_actor $PLAYER_ACTOR to_interior 5
select_interior 5 
actor.PutAt($PLAYER_ACTOR, 7589.43, -8953.83, 1005.65)

  //////// load_special_actor 'Denson' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_12_Menu_21

:skin_12_Menu_9
if
0039:   2@ ==  7  // integer values
jf @skin_12_Menu_10
0860: link_actor $PLAYER_ACTOR to_interior 27
select_interior 27
actor.PutAt($PLAYER_ACTOR,  7520.15, 14639.4, 1299.16)
00A1: put_actor $PLAYER_ACTOR at 7549.9280 14625.9500 1294.9230
      //////// load_special_actor 'Billy' actor 10 // models 290-299
  //////// load_requested_models  
  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_12_Menu_21

:skin_12_Menu_10
if
0039:   2@ ==  8  // integer values
jf @skin_12_Menu_11

0860: link_actor $PLAYER_ACTOR to_interior 40
select_interior 40
//////actor.PutAt($PLAYER_ACTOR,  7520.15, 14639.4, 1299.16)
00A1: put_actor $PLAYER_ACTOR at 7488.0020 14324.1300 1128.6960
    //////// load_special_actor 'cntress' actor 10 // models 290-299
//////// load_requested_models  

if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  
jump @skin_12_Menu_21

:skin_12_Menu_11
if
0039:   2@ ==  9  // integer values
jf @skin_12_Menu_12       

0860: link_actor $PLAYER_ACTOR to_interior 8
select_interior 8
//////actor.PutAt($PLAYER_ACTOR,  7520.15, 14639.4, 1299.16)
00A1: put_actor $PLAYER_ACTOR at 7478.3660 14160.5000 1008.4040
    //////// load_special_actor 'cntress' actor 10 // models 290-299
//////// load_requested_models  

  //////// load_special_actor 'KID' actor 10 // models 290-299
//////// load_requested_models  
if
056D:   actor $PLAYER_ACTOR defined
then



                        //// store_coords_to $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0 
                        //// $player_char = create_player 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 
                        //// $player_char_ACTOR = get_player_actor $player_char    
                        //////// change_player $player_char model_to #SPECIAL10  
                        //// set_actor $player_char_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1 
                        // set_actor $player_char_ACTOR fighting_style_to 15 moves 6 
                        //// give_player2_weapons_of_player1 
                        //// set_actor $player_char_ACTOR immune_to_nonplayer 1 
                        //// set_2_player_camera_mode_to 2 
 
                         //////// change_player $player_char model_to #SPECIAL10  


       //////// show_text_highpriority "~r~Model failed!" time 2000
              
                    
end
//////// unload_special_actor 10  

////////// unload_special_actor 10  

jump @skin_12_Menu_21

:skin_12_Menu_12
if  
///$onmission == 0
0039:   2@ ==  10  // integer values
jf @skin_12_Menu_13    
08DA: remove_panel 1@
03E6: remove_text_box             
jump @PAGE_11             ////pages
jump @skin_12_Menu_21

:skin_12_Menu_13
if 

0039:   2@ ==  11  // integer values
jf @skin_12_Menu_1         //release
08DA: remove_panel 1@
03E6: remove_text_box  

jump @PAGE_1    /////pages     looop
jump @skin_12_Menu_21   

:skin_12_Menu_21
wait 200
jump @skin_12_Menu_1







/////////////
:Exit_menu
  01B4: set_player $PLAYER_CHAR can_move 1
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 1@
03E6: remove_text_box   {
if
023D:   special_actor 10 loaded

 then
 //////// unload_special_actor 10  
 end         }
//   model.Destroy(#SPECIAL10)
 0A92: create_custom_thread "ug interior teleporter.cs"

//jump @1
end_thread




  













 














